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Two Man Sniper Team

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Re: Two Man Sniper Team

Post  GrenadierRus on Thu Mar 25 2010, 20:32

btw just found out two days ago, that you see the target & press Q, then the enemy target will appear on minimap of the team. Arrow
Very useful especially if you cant hit the target
pirat

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Re: Two Man Sniper Team

Post  Cathode on Sun Mar 14 2010, 16:14

True, also a tactic that works in real life might not work in a game.
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Re: Two Man Sniper Team

Post  GrenadierRus on Sun Mar 14 2010, 13:44

Cathode wrote:Well yes, it is Marine tactics to use sniper teams in this fashion. Its most likely russian sniper tactics also Razz.
Its easier to say that it is a tactic of all sniper teams in all countries all over the world... Smile

In question of Squad Tactics in our particular situation we have one little problem: If we are talking about a game, in a game sometimes its not so fun to follow tactic rules in a team. Sometimes you want just to run & kill all the bastards!!! Twisted Evil
Of course in real life you wouldnt do that because it may cost you your life, but in the game nobody cares.
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Re: Two Man Sniper Team

Post  Cathode on Sat Mar 13 2010, 19:59

Yes that is smart. Eventually we must remember the map names and their terrain. This way we can best decide the Squad tactic and make up on the fly. This means I'll have to make an alternate class for these short maps. Very well, it is game time!
Well yes, it is Marine tactics to use sniper teams in this fashion. Its most likely russian sniper tactics also Razz.
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Re: Two Man Sniper Team

Post  GrenadierRus on Sat Mar 13 2010, 12:48

Hey, man is it from marines regulations??? )))
The Squad Tactics should vary from different kinds of maps. For example on big maps with huge open spaces & a lot of tanks the value of 2 medics in a Squad is not so obvious. Its better to have more snipers & engineers there. On opposite side on small maps the sniper cant use all his advantages if he is not able to find several good positions to support his Squad.
So everything depends on landscape.
Anyway we have a plenty of time to try all tactical receptions!
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Two Man Sniper Team

Post  Cathode on Fri Mar 12 2010, 08:04

The past couple days I have been thinking about the Recon class and its strengths and weakness. This class has some major flaws that can seriously hurt the strength of a Squad. First of all the Recon class completely lacks firepower. If you don't have good firepower then how can you be expected to attack and hold a strategic point on the map? So, if Recon is not good at being apart of a conventional Squad then what can it be useful for?

Currently I believe that Recon should be used to support a conventional Squad. Lets imagine Squad Foxtrot is a conventional Squad with a make up similar to this. 1 Assault, 2 Medic, and 1 Engineer. Now we must ask ourselves how can Recon support this unit? Recon has the ability to throw motion sensor grenades, radio powered scope, call in mortar strikes, throw C4, and snipe unlucky or ignorant targets. So Recon can use these talents to scout the area of approach for Squad Foxtrot. Lets imagine our team needs to take point "B". A Recon unit can move quickly to a good vantage point overlooking "B" and inform Squad Foxtrot if enemies are in the area, call in mortar strikes, and snipe people while Foxtrot move to attack point "B". I understand these are alot of moving parts and much easier said than done in game, but it is something to think about.

How do we deploy a Recon unit in a Squad? Well, I am not entirely sure. Currently I feel that there should be a Recon Squad. Lets say Squad Hotel is a two man Recon Squad. Both soldiers should be Recon class. These guys should try to move silently and stealthy, attempting to avoid fights. Squad Hotel must crouch when at all possible and only fire when a kill can be achieved. Remember an observing enemy could follow the trace of your shot back to your position. A Recon Squad must remember it is not the hellfire of God, Squad Foxtrot is the hellfire of God that brings total destruction onto the enemy. The Recon Squad is only the eyes, ears, and silent protector of Squad Foxtrot.

Now, this is only what I have been thinking of idly and it is all subject to change as I learn better deployments in the game. I also understand that some of these tactics can be quite difficult to communicate in game, but it is still something to think about. Alright guys, thanks for reading my ramblings. I'll be on around 12pm american eastern time if anyone wants to practice this style.
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Re: Two Man Sniper Team

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